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Level Up!: Gamify your Classroom to Increase Engagement

April 11, April 18,  April 25, May 2, and May 9, 2024
4-5 p.m.
Virtual

$35 per session, or $175 for all 5 sessions

1 CTLE Credit per session

Facilitator: Katie McNally, Guilderland CSD

Turning your classroom activities into games is a great way to bolster student engagement. These sessions will introduce a variety of classroom games that can increase student engagement without sacrificing quality learning or wasting time. The variety of classroom games presented over the course of five, hour-long sessions will include both computer and paper-based games and will be applicable for upper elementary, middle school, and high school classrooms across all subject areas. We will also discuss strategies for differentiation. 

 

In each session, participants will:

  • Play an example game to experience it from the student perspective

  • Learn about game mechanics and how to create the game

  • Explore ways to differentiate the game to meet the needs of diverse learners and incorporate student choice

  • Leave with a template so you can create your own!

 

Each standalone session will focus on a different game concept. Register for one, some, or all five sessions!

 

Session 1: Digital Escape Room on April 11

Session 2: The Incredible Chase on April 18

Session 3: Mystery Pixel on April 25

Session 4: Whodunnit? on May 2

Session 5: Ditch the Worksheet on May 9
(Adapting your Worksheets into Quick Games)

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